Traveller-digest       Monday, August 16 1999       Volume 1999 : Number 967



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

RE: Ditzie's Chopper-wopper
RE: Ditzie's Chopper-wopper:  Attn Ian!!
RE: Aquatic Ape
Re: Range of Sight?
Grand Explorations
Re: Ditzie's Chopper-wopper
Old Robin Williams reference
Re: Old Robin Williams reference
Re: This has gone too far!
Re: FW: Hot Gas Giants - Skimming
Re: Ditzie's Chopper-wopper
Re: Ethically challenged merchants
Re: Games of Berkeley
Re: Alternate Game Mechanics - Cybertech
Re: Stereotyped Gamers (was: Re: Endorphins...)
Re: First In
Re: Ditzie's Chopper-wopper
RE BDSM
Re: Cool site and stuff to download
Re: Ship questions...
Re: Fast Food 
Re: Ethically challenged merchants
Re: Stereotyped Gamers (was: Re: Endorphins...)
Re: Ditzie's Chopper-wopper
Re: RE BDSM
Re: Fast Food 
GT TL8 to TL13 Space Interceptor Missiles

----------------------------------------------------------------------

Date: Mon, 16 Aug 1999 08:26:59 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: Ditzie's Chopper-wopper

ROFL!!!

Jesse




> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Kiri Aradia
> Morgan
> Sent: Sunday, August 15, 1999 6:14 PM
> To: traveller@lists.imagiconline.com
> Subject: Re: Ditzie's Chopper-wopper
> 
> 
> >> Ditzie's always been written this way.
> >
> >Sounds to me like early in her life she had some mighty odd language
> imprinting. Perhaps stranded on a hostile world with a herd of other
> chilluns? Orphan Transport Ship that crash landed?
> >
> Maybe she does it on purpose to make the adults act weird.
> 
> Kiri
> 
> 

------------------------------

Date: Mon, 16 Aug 1999 08:29:56 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: Ditzie's Chopper-wopper:  Attn Ian!!

OK Ian, I think we need to add an "official" Ditzie entry to the FAQ at a
minimum :)  BTW, do you have a website?

Jesse




>  And who is this family Spofumasumthing I keep hearing about? The Adams
> family in space? I have some cute sketches of D. I found, but I don't
> remember a biography.
> BZA
>
> ////////////////////////////////////////
> Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi+  A523
> IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+
>

------------------------------

Date: Mon, 16 Aug 1999 11:21:09 -0400
From: Ian Ferguson <ian@vax2.concordia.ca>
Subject: RE: Aquatic Ape

Benyamene' ZeAbe' Akella writes:
>> This adaptation pattern says one more environment that was definitely
>> adapted to prior to H Erectus (Whose nasal structure is claimed to be much
>> like modern H Sapiens): Water.
>>
>> Further evidence: Human infants instinctually swim if placed in water
>> within hours of birth... surfacing to breath. I tend to think of early Homo
>> ___ as being semi-aquatic... walkers who tended to spend lots of time
>> foraging swamps, rivers, and lakes.
>
>I have heard this too, but was unsure where, so I haven't mentioned it >yet.
>Glad to see someone shares a part of reality with me. ;)
>
>Further, I heard that this semi-aquatic nature probably evolved from the
>habitat being flooded, the bipedal aspect raising the "intakes" above the
>surface of the water. And the vocal chords had something to do with
>volutarily holding ones breath. The flooding also explains hair loss, as
>the article I read this in said something about other hairless (nearly)
>mammals were all semi-aquatic at some point in their evolution. ISTR
>there weren't many species that fit that bill either

	As has already been pointed out, the aquatic ape theory is
	not taken seriously by evolutionary biologists.  It amounts
	to a "just so" story: with a little effort we can always come
	up with ways to make our observations fit a theory.  Humans
	actually evolved partly underground, with only our heads 
	above.  The 'naked mole rat' is a subterranian mammal that,
	like us, has little hair (our head retained hair as it stayed 
	above ground).  Research has shown that children feel better
	when they are hugged, because they still retain their ancestral
	discomfort with being out of the soil in free air.  Mud baths
	still improve human skin health.  When people are afraid, our
	natural reaction is to lay down close to the ground and hide.

;-)
Peez

------------------------------

Date: Mon, 16 Aug 1999 11:27:48 -0400
From: Ian Ferguson <ian@vax2.concordia.ca>
Subject: Re: Range of Sight?

George Herbert writes:
>There are tables of horizon distance versus planet size out
>there somewhere, I remember seeing them.

	Such a table would be handy, is there one on the Web?  Could
	somebody post them here?

Peez

------------------------------

Date: Mon, 16 Aug 1999 08:28:31 PDT
From: "Boris Cibic" <kafka47@hotmail.com>
Subject: Grand Explorations

The Zhodani Core explorations have finally been covered.  But, does anyone 
out there play an exploration based game with other exploring races?  For 
example, has anyone played a Persus exploration mission commenced by the 
Solomani or Aslan's exploration of the Great Rift.  As I looking for 
insights for a campaign that I am running that I hope will take my players 
out of Charted Space and into the wild frontier.


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

------------------------------

Date: Mon, 16 Aug 1999 11:34:14 -0400
From: "Sword Worlder" <swordworlder@clinic.net>
Subject: Re: Ditzie's Chopper-wopper

Oh, I thought she was a 40 year old who overdosed on anagathics.  I still
say she looks about eight in Jesse's illos, though.  And that is more than
just a speech impediment.  She might be a borderline Toon!

- -C

- ----- Original Message -----
From: Jesse DeGraff <fenris@slip.net>
> The way it was described to me (after I blew it the first time), was that
> indeed it was meant as a joke.  She's this hyper-intelligent, very young
> girl with a speech impediment, almost no restraint whatsover :), and she
> happens to be the chief R&D designer for a company that makes some SERIOUS
> hardware.  And she was on "something", but I can't remember what it was
> supposed to be for.  Could be worse.  She was originally supposed to be a
> 4yr old :)

------------------------------

Date: Sat, 14 Aug 1999 02:05:28 -0400
From: Mark Urbin <eclipse@ultranet.com>
Subject: Old Robin Williams reference

"Thing" <gduke@orca.esd114.wednet.edu> types on his weasel powered keyboard:
 >On Wednesday, August 11, 1999 12:00 PM
 >Charles Collin said,
 >> >5. I have no idea at all about the Lesbian Aslan (aka female Aslan in
 >> >comfy shoes).
 >I always wondered about the comfy shoes reference, especially when
 >battledress was also mentioned.  W know from Canonical Anime sources that
 >all female battledress comes with built in spike heels. ;)

      It's from an old Robin Williams standup routine.  "We can't call them 
Lesbians anymore."
"They are 'women in comfortable shoes.""


- ---------------------------------------------------------------------------
eclipse@ultranet.com -- These opinions are mine, no one else wants `em.
It was a typical net.exercise -- a screaming mob pounding on a greasy spot
on the pavement, where used to lie the carcass of a dead horse.
                  http://www.ultranet.com/~eclipse/
- ---------------------------------------------------------------------------

------------------------------

Date: Mon, 16 Aug 1999 11:46:09 -0400
From: "Sword Worlder" <swordworlder@clinic.net>
Subject: Re: Old Robin Williams reference

Not to mention "Good Morning Vietnam"

- ----- Original Message -----
From: Mark Urbin <eclipse@ultranet.com>
>       It's from an old Robin Williams standup routine.  "We can't call
them
> Lesbians anymore."
> "They are 'women in comfortable shoes.""

------------------------------

Date: Mon, 16 Aug 1999 08:49:02 -0700
From: "Kiri Aradia Morgan" <tiamat@tsoft.com>
Subject: Re: This has gone too far!

I told LL that I do not want to talk about this on the list any more.  I
also replied to another of his messages privately that I did not think this
should be discussed on list.  I haven't answered this on list and I won't.
I don't want to be propositioned in public any more than you want to listen
in on it.

Kiri

------------------------------

Date: Mon, 16 Aug 99 09:30:03 -0700
From: ajackson@molly.iii.com (Anthony Jackson)
Subject: Re: FW: Hot Gas Giants - Skimming

"Antony Farrell" <Skaran@bigpond.com> writes:

> >As for skimming, *I* wouldn't try it. They are *much* more massive than
> >Jupiter. And being so close to their stars, you'll already be hotter
> >than hell *before* you have to deal with friction heating from the
> >skimming run.
> They aren't necessarily more massive than jupiter; many of the ones found
> so far are, but that's a selection effect (big planets are easier to find).
> There should be about as many low-mass (Saturn or below) close-in
> gas giants. Those would be skimmable in theory, but in practice, the
> 1000K temperatures in their atmospheres would strain a ship's ability
> to radiate away waste heat. (Unless the ship had excess radiator
> capacity - one might allow ships with some class of IR masking (EMM in
> TNE, Advanced Masking in FF2, or its GURPS equivalent) to have a
> chance of surviving.
> 
> I think that the ships with the better radiators would be at a disadvantage
> here. If the outside temperature is hotter than the radiators they will tend
> to work in reverse and conduct all that heat into the interior of the ship.

Well, for a reasonably designed radiator, probably not.  However, any 
radiator has to operate at a temperature higher than the surrounding
medium, so radiators designed for emissions masking (which presumably
run fairly cool) would be less effective than normal radiators.

------------------------------

Date: Mon, 16 Aug 1999 12:42:05 -0400
From: "Paul Schirf" <Paul@Schirf.com>
Subject: Re: Ditzie's Chopper-wopper

Then again - the childish speech could be a "pop culture
youth fad" similar to modern suburban youth emulating 
urban culture.

Paul@Schirf.com

------------------------------

Date: Mon, 16 Aug 1999 10:06:40 -0700
From: shudson@lightspeed.bc.ca (Steven Hudson)
Subject: Re: Ethically challenged merchants

>From: "Daniel Phelps" <phelpsd@gate.net>
>Subject: Re: Ethically challenged merchants
...
>I suppose that you would have to get into the psychology of the crime of
>piracy and what kind of support structure is available. To use an historical
>example Port Royal in the Caribbean, functioned as a safe haven for years.
>What I suggest is that if the perceived risk is low and the profit margin
>high people with a criminal bend will drift into it looking for that one big
>score and stay in it until their luck runs out.

  Cost of market entry isn't an issue? Surely the economics of sustaining
piracy is more important than the psychology (once the "career" starts)?

------------------------------

Date: Mon, 16 Aug 1999 10:57:13 -0700
From: Keith Johnson <kejohnson@2xtreme.net>
Subject: Re: Games of Berkeley

At 11:08 AM 8/16/99 -0400, you wrote:
>Date: Mon, 16 Aug 1999 07:30:38 -0700
>From: Evyn MacDude <wmacdude@worldnet.att.net>
>Subject: Re: Games of Berkeley
>
>> BTW, if you know of a better store around the Bay Area, PLEASE tell me.
>
>Gator Games in San Mateo is pretty good.


I just moved to closer to the Bay Area, so I am trying to find any game
stores that are worth the visit.

Thanks for the info!




_____________________________________________________________
Rev. Keith Johnson      /\     keith@sjgames.com
Assistant Webmaster    /()\    kejohnson@2xtreme.net
Steve Jackson Games   /____\   reverendkeith@hotmail.com
             http://www.sjgames.com/
  IMTU tm+ t4+@ tg++$ ru-- ge-@ st+ pi+ he+ dr+ hi-@ zh+
"I don't practice what I preach, because I'm not the kind
of person I'm preaching to." - J.R. "Bob" Dobbs in Newsweek
_____________________________________________________________ 

------------------------------

Date: Mon, 16 Aug 1999 13:29:03 -0500
From: Black ICE <wombat@premier.net>
Subject: Re: Alternate Game Mechanics - Cybertech

SD Mooney wrote:
> 
> "Alan Bradley" <alanb@elf.brisnet.org.au> writes:
> 
> >There are IIRC, three "Deathworld" books, by Harry Harrison.  They're
> >actually pretty average, but are very Travellerish.  I may even reread them
> >myself, now that I've thought about them.  The titles are very imaginative
> >- - "Deathworld", "Deathworld II", etc.
> 
> Weren't several of the books released with individual names initially? I've
> one called _Homeworld_ in the stacks of books I've had to put away because
> of decorating, and I'm sure it says that it's part of the Deathworld
> trilogy...

I'm still catching up on three days at drill, so, if somebody else
answered this, sorry for wasting your time....

_Homeworld_ is, IIRC, part of the "To The Stars" trilogy, which, like
"Deathworld", was written by Harry Harrison.
> 
> The hero in the first book is an engineer (hurrah!) in the ruling classes
> (boo! hiss!) who gets involved in the resistance against the state?
> 
Yeah, that's "To The Stars."

<<snip>>

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Mon, 16 Aug 1999 11:30:34 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: Stereotyped Gamers (was: Re: Endorphins...)

> I figure that any discussion of the nature of Traveller player is
> on-topic....

To be honest, I was surprised by the postings on the topic. The stereo-type
of gamers is usually fat/skinny comp/sci/tech male caucasian nerd. Kiri is
obviously *not* male. There are quite a few folks on the list in science or
technology fields, thank goodness. Their input is invaluable in this type of
game, as opposed to AD&D and such.Although someone did mention AD&D
gearheads once. Lord, that sounds frightening! ;)

Anyway, to depart the "offensive" topic, how many on the list believe they
diverge from the stereo-type? Myself, well, I am a country boy, have a
three-mile driveway,I got good grades in school until I read a laymans
explanation of Einsteins Theory of Special and General Relativity. I am a
landscaper, caucasian, male, thirty years old, and have been gaming since I
was fifteen or so. I am an only child, raised by my Grandparents. My aunt
calls me a "second generation hippy" as psychologically I am more like a
Baby-boomer than Gen X.
BZA
////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi+  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

------------------------------

Date: Mon, 16 Aug 1999 13:32:53 -0500
From: Black ICE <wombat@premier.net>
Subject: Re: First In

Anthony Salter wrote:
> 
> >> They don't discount, though; they don't want to undercut their FLGS.
> >>
> >> Tom Schoene
> >>
> >What is "FLGS" and were can I find one online?
> 
> FLGS stands for "Friendly Local Gaming Store".  You know, the one out there
> in the big room with the ceiling that's sometimes blue and sometimes black
> with little while lights? :)

Funny...here in Louisiana, our ceiling is often gray and leaky.  Hasn't
been that way often enough this summer, though....

<<snip>>

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Mon, 16 Aug 1999 11:36:48 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: Ditzie's Chopper-wopper

> Maybe she could talk fast.

Like Krynn gnomes? No spaces in between words?

------------------------------

Date: Mon, 16 Aug 1999 14:48:43 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: RE BDSM

Personally, I am finding the discussions to be somewhat, uhmm, disturbing...
I'd rather not see them. Even tho it does cast new light on certain members
of this list.

William F. Hostman  |  "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+

------------------------------

Date: Mon, 16 Aug 1999 14:12:41 -0500
From: Black ICE <wombat@premier.net>
Subject: Re: Cool site and stuff to download

"Smart, David J (David)" wrote:
> 
<<snip>>
> 
> ARRGH!!!
> 
> The 'helpful' person on my company's helpdesk just deleted all my bookmarks
> while poking around my harddrive with Timbuktu.
> 
> Would some kind soul please resend me Dan's URL so I can start rebuilding
> all the Traveller bookmarks it took me a FREAKING THREE YEARS to collect?

I don't have that URL, but, to get you started, here's the URL for the
Traveller Webring listing:

http://www.webring.org/cgi-bin/webring?ring=traveller;list
> 
> Dang! What a Friday the 13th this has been!
> 
> 'sigh'
> 
> Please, someone?
> 
> David


- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Tue, 17 Aug 1999 19:33:35 +0100
From: "Nick Bradbeer" <nickb@ndirect.co.uk>
Subject: Re: Ship questions...

>What are these formats? In context, could they be explained as regional or
>historical variations? One of the first things I do when designing a
>campaign setting is to rough out this sort of stuff.
>BZA


Ah, a man after my own heart. Good for you - details really make
roleplaying.

Nick

------------------------------

Date: Tue, 17 Aug 1999 19:41:22 +0100
From: "Nick Bradbeer" <nickb@ndirect.co.uk>
Subject: Re: Fast Food 

>Yes but at least we don't wear armour while playing football, its also why
>the Ithklur prefer to play Aussie Rules.


"Yes....I've always wondered why a nation which prides itself on its
masculinity feels it has to strap on thirty pounds of body armour to play
rugby...." -Giles, BTVS

NB
- ---
</tongue in cheek>

------------------------------

Date: Tue, 17 Aug 1999 19:52:07 +0100
From: "Nick Bradbeer" <nickb@ndirect.co.uk>
Subject: Re: Ethically challenged merchants

>The APM would be short ranged, very high G, designed to cripple an
>attacker of up to 1,000dt in a single shot and capable of being mounted
>in a standard turret. It further needs to be able to hit its target
>in less time than the target can respond - say 1 second.
>
>Is this possible?


In real terms, I'd say normally not unless you were trying to use it in very
specific cirsumstances.

(I'm going to have to use TNE rules as a basis, because they're the ones
with the best-defined quantitative values that I own. Apologies to those of
you who prefer other systems - the same general arguments apply.)

If a pirate believes you are dead in the water and is closing to board
without opening fire, then perhaps. If you can get a 50 MT blast nuke to
within fifty metres of a ship, you can punch through AV-668 (In TNE terms;
about ten times as thick as the armour on a Midu Agashaam DD or a
Chrysanthemum DE). I think that's the only way you're likely to get a
one-shot cripple on a 1000dT ship, although KKMs might also work. I'll get
back to you on that.

To get it there fast enough is the hard part. Let's say a second is too fast
for pirate gunners to respond, acquire and return fire on manual control.
(We better hope they don't have an automatic CIWS system).  Now, even using
HEPlaR, probably the most high-powered missile propellent in the rules, I've
never been able to generate more than a 30G missile. In one second, that
missile can cover 150 metres. And that's assuming the turret is pointing
right at him.

It's a pretty difficult system to emply, but far be it from me to say it
could never work.

Nick

------------------------------

Date: Tue, 17 Aug 1999 20:21:01 +0100
From: "Nick Bradbeer" <nickb@ndirect.co.uk>
Subject: Re: Stereotyped Gamers (was: Re: Endorphins...)

>Although someone did mention AD&D
>gearheads once. Lord, that sounds frightening! ;)


I believe that was me. And you have no *idea* how scary it really is...<g>

NB

------------------------------

Date: Tue, 17 Aug 1999 20:22:12 +0100
From: "Nick Bradbeer" <nickb@ndirect.co.uk>
Subject: Re: Ditzie's Chopper-wopper

>> Maybe she could talk fast.
>
>Like Krynn gnomes? No spaces in between words?


Beforeanyonetakesthatsuggestionseriously....pleaseno!

Please?

NB

------------------------------

Date: Mon, 16 Aug 1999 12:27:08 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: RE BDSM

> Personally, I am finding the discussions to be somewhat, uhmm, disturbing...
> I'd rather not see them. Even tho it does cast new light on certain members
> of this list.

Perhaps we should form a seperate, less stringent "Game Geek" mailing list.
I am not offended by this content, although I read the list to get Traveller
ideas, not alternative lifestyle info. I too would like this moved off-list,
as I have failed to bring it into a Trav vein. I tried.

But I would subscribe to such a list, and perhaps there we could discuss
other game topics that won't fit in this or other existant lists. Or is
there a list out there already? I am thinking "Adults only", although not
just because of sexual content. I think there are many topics (ie: sex,
narcotics, violence, crime, etc.) that should preclude a younger audience,
and although I like kids, I am not one, so there is a limit on "shared
interests".

I would also like to see such a list be somewhat generic concerning game
system. Possible topics to discuss:

Game Session Dynamics: How many arbiters in your game? Do you use a team
leader to call out actions? How many folks does it take for a good game?
What are the rules of ettiquette? How should one handle Munchkins?

Lifestyles of the Bored and Geeky: A study in gaming furniture, costumes,
props, and Gaming Conventions. Demographics of gamers, recipes for munchies,
book reviews, etc.

Help & Humour: Tips, jokes, product alerts, recent events of interest,
personal gaming anecdotes, etc. Of course this is an area that might justify
cross-posting.

Contacts & Personals: "I live "here", can you game with me?" I see alot of
this on the TML, and it always bums me. I get all excited and hopeful, then
I find out the poster is in Florida or something. PBEM I know nothing about,
and won't post queries here, as I have to many that are not Traveller
oriented, and are probably "basics". I won't waste your time.

Any other ideas? Anyone agree we could use a less specific Gamers List?

BZA
////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi+  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

------------------------------

Date: Mon, 16 Aug 1999 15:51:22 -0400
From: "Sword Worlder" <swordworlder@clinic.net>
Subject: Re: Fast Food 

Don't be silly.  It's obvious that they have to wear the armor because their
owners pay gazillions for them and don't want them to get all dented up like
tin soldiers in a bag (or rugby players in a cup match).  It's obvious they
don't need it to avoid pain, most are too coked up to feel anything. :-p

- -C

Now, let's drop this and go back to the Grav Ball discussion!

- ----- Original Message -----
From: Nick Bradbeer <nickb@ndirect.co.uk>
> >Yes but at least we don't wear armour while playing football, its also
why
> >the Ithklur prefer to play Aussie Rules.
>
> "Yes....I've always wondered why a nation which prides itself on its
> masculinity feels it has to strap on thirty pounds of body armour to play
> rugby...." -Giles, BTVS

------------------------------

Date: Mon, 16 Aug 1999 16:04:07 +0100
From: John Buston <John.Buston@tesco.net>
Subject: GT TL8 to TL13 Space Interceptor Missiles

More Bang for the Buck

Stones Throw Shipyards announce the launch of their new range of Space
Interceptor Missiles. Designed to the highest standards to give you outstanding
performance at a price that will blow you away.

The models presented below represent the cutting edge of missile technology. We
are confident that this is a price/performance package you will not be able to
beat.

The very latest models are only available directly from us. All other models are
manufactured under licence by local shipyards. See your local starport hardware
agent for our nearest facility or second source manufacturer in your sector.

In the unlikely event that the missiles here fail to match you requirements, we
also supply custom missiles made to order.

New Missiles

Standard GURPS Traveller Space Interceptor Missiles (SIMs) are 6 cubic feet, 300
lbs. They cost 32 KCr for the GTL10 version and 22 KCr for the GTL 12 version.
They are also multi-role and can be used in atmosphere as well as in space.

There are design errors in their construction, but the thing that causes the
most mass, space and cost is the streamlining, for atmosphere use. Though of
course the real reason for their design is to match established traveller canon.

Using GURPS Vehicles it is possible to construct cheaper, faster and smaller
single-role Space Interceptor Missiles for GT, that cannot be used in
atmosphere. All the following designs are currently for space only missiles.

TL8 Space Interceptor Missiles:

0.5G Missile, 475 lb, 7.4 cf, Cr 24,350.
Powered range 20,000 miles, Maximum terminal velocity 11 miles per second.

TL9 Space Interceptor Missiles:

2.0G Missile, 475 lb, 7.3 cf, Cr 44,300.
Powered range 81,000 miles, Maximum terminal velocity 45 miles per second.

TL10 Space Interceptor Missiles:

10.0G Missile, 200 lb, 3.0 cf, Cr 9,000.
Powered range 365,000 miles, Maximum terminal velocity 200 miles per second.

TL11 Space Interceptor Missiles:

21.0G Missile, 180 lb, 3.0 cf, Cr 13,000.
Powered range 850,000 miles, Maximum terminal velocity 475 miles per second.

TL12 Space Interceptor Missiles:

22.0G Missile, 170 lb, 3.0 cf, Cr 13,000.
Powered range 900,000 miles, Maximum terminal velocity 500 miles per second.

TL13 Space Interceptor Missiles:

100.0G Missile, 125 lb, 1.8 cf, Cr 61,000.
Powered range 1,800,000 miles, Maximum terminal velocity 1,500 miles per second.

Design Notes:

All designed using Gurps Vehicles, with GT restrictions applied, using
appropriate TL components. They are stealthed, laser guided, use Thruster Plates
& rechargeable batteries.

Uses minimum armor, one hit and they are toast anyway.

Uses medium frame regardless of G rating. I assume there is an upper limit to
how much acceleration a frame can take, but I cannot find any reference to it.

All are designed with a small amount of vectored thrust (usually one G) for high
speed manouverability and the remainder as non-vectored thrust. This saves a lot
of weight, and volume.


Stones Throw Shipyards - August 1999

http://homepages.tesco.net/~john.buston/StonesThrow.htm

------------------------------

End of Traveller-digest V1999 #967
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